Here's a render using the basic material:īut nothing's keeping you from using the textures in more sophisticated ways, and making it as fancy as you want to:
In addition, the character's rig and skin weights come through, so you can pose and animate it. I'm going to load it up in Maya (Spore is Z-Up, so you should probably set Maya accordingly)Īnd you'll see that the a basic material is already set up for you: The plugins for most standard 3D applications (Maya, Max, Modo among others) can be found here. Now you can load it up in any 3D application that supports Collada. It will place them in your 'My documents/My Spore Creations/Creatures/' directory dae file), along with the specular, diffuse and normal textures. The exporter will create a collada file (a.
Go to paint mode, so you can see what it'll look like textured, then open up a cheat window by pressing 'control-shift-c'Īgree to the EULA, and the cheat window will output something like this: I'm using Jomeaga's creature ' Recruit', because it's cool looking and asymmetrical (that's the other major new feature in Patch 5)
Here's how to use Spore to export a 3D Collada file of your creature:įirst, get a creature. You'll need the latest Spore patch to export the Collada file.